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main.cpp
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#include <iostream>
#include <SDL.h>
#include <memory>
#include "sdlrenderer.h"
#include "glrenderer.h"
void run_sdl()
{
std::shared_ptr<Renderer> renderer(new GLRenderer);
bool quit = false;
size_t start = SDL_GetTicks();
size_t frames = 0;
const auto reset = [&start, &frames] { start = SDL_GetTicks(); frames = 0; };
do
{
++frames;
SDL_Event e;
while (SDL_PollEvent(&e) != 0)
{
switch (e.type)
{
case SDL_QUIT:
{
quit = true;
break;
}
case SDL_KEYDOWN:
{
switch (e.key.keysym.sym)
{
case SDLK_ESCAPE:
{
quit = true;
break;
}
case SDLK_w:
{
SDL_SetWindowFullscreen(renderer->win.get(), 0);
int w, h;
SDL_GetWindowSize(renderer->win.get(), &w, &h);
std::cout << "Window: " << w << "x" << h << std::endl;
reset();
break;
}
case SDLK_f:
{
SDL_SetWindowFullscreen(renderer->win.get(), SDL_WINDOW_FULLSCREEN);
std::cout << "FULLSCREEN" << std::endl;
reset();
break;
}
case SDLK_d:
{
SDL_SetWindowFullscreen(renderer->win.get(), SDL_WINDOW_FULLSCREEN_DESKTOP);
std::cout << "FULLSCREEN_DESKTOP" << std::endl;
reset();
break;
}
case SDLK_p:
{
const size_t now = SDL_GetTicks();
const size_t fps = 1000 * frames / (now - start);
std::cout << "FPS: " << fps << " frames: " << frames << std::endl;
reset();
break;
}
case SDLK_0:
{
SDL_GL_SetSwapInterval(0);
std::cout << "GL swap = 0" << std::endl;
reset();
break;
}
case SDLK_1:
{
SDL_GL_SetSwapInterval(1);
std::cout << "GL swap = 1" << std::endl;
reset();
break;
}
}
break;
}
}
}
renderer->show();
} while (!quit);
}
int main()
{
if (SDL_Init(SDL_INIT_VIDEO) != 0)
{
std::cerr << "SDL_Init Error: " << SDL_GetError() << std::endl;
return 1;
}
try
{
run_sdl();
}
catch (const std::exception &e)
{
std::cerr << e.what() << std::endl;
}
SDL_Quit();
return 0;
}