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Large Meshes Throw Error #3670: Buffer too big #136
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How many vertices? Vertices limit is 65k, but away try to split big geometries, but sometimes unsuccessufully ;) UPD: AWD2Parser not even trying to split big geometries :( |
@richardolsson what about to create universall tools class to split big geometries and use this tool in all loaders? |
@profelis We are investigating exactly that, although at present several of the parsers do format-specific things in their splitting routine, so although I agree that it would be optimal to share the same splitting code it currently means tot much effort for very little gain. However, good news is that it's completely a matter of internal implementation, and hence can be changed at any time. For this reason we see no need to prioritize such a refactor before the final release of 4.0, allowing us to focus on more urgent and/or public API issues. |
Away3D cant load big geometries, ObjParser split geometries incorrect, what is more urgent issue? Now then flash can render 2M faces, i can load models only with ~25k faces. |
@profelis Have you filed individual issue reports for the issues that you mention? If so we will likely fix them during the next month. If not, we can't know about them. If we decide that a good way of fixing them is by sharing the geometry splitting routine, then we will do so. Thank you for your help. |
#171 - 1 face |
This bug #5 (second part not fixed yet) |
System info: Win XP SP3, all browsers
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