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[Question] Is the IgnoreControl detection functioning properly? #112

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lach3v opened this issue May 14, 2023 · 1 comment
Open

[Question] Is the IgnoreControl detection functioning properly? #112

lach3v opened this issue May 14, 2023 · 1 comment

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@lach3v
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lach3v commented May 14, 2023

IgnoreControl is currently the most common detection and while some players have 2-3 detections, others get over 30 or more, and they happen mostly when players are doing instanced content (not just in one particular place).

So I wonder if this detections can be trusted or is likely to have false positives.

What would be the best setting for Anticheat.ReportsForIngameWarnings ? I wonder why is set to 70 by default - isn't this too much?

Would you recommend setting up an auto-kick/ban for reaching certain threshold of reports and if yes - what is this threshold?

Edit: So I went to Blackrock Depths to test myself and every time when the mobs throwed a net on my character, the anticheat was reporting my character as a potential cheater for IgnoreControl.

Another thing, I spent quite a lot of time stalking a player, which was reported (over 200 times) for using Zaxis hack in ICC. The reports were showing up while I was watching him and couldn't see anything out of ordinary.

...so these two detections seem very unreliable so far.

@EricksOliveira
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Some problems still occur. mainly in ICC in the use of the teleport object. I had problems leaving the automatic kick. players were receiving a kick when using the stance teleport. I decided to remove it, leave the reports and ban it manually with my own supervision.

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