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While the server is running, the 'players_reports_status' table normally records each player's data, but the 'daily_players_reports' table has no records.
if (CharacterDatabase.Query("SELECT 0 FROM daily_players_reports WHERE guid = {};", player->GetGUID().GetCounter()))
m_Players[player->GetGUID()].SetDailyReportState(true);
........................
void AnticheatMgr::ResetDailyReportStates()
{
for (AnticheatPlayersDataMap::iterator it = m_Players.begin(); it != m_Players.end(); ++it)
m_Players[(*it).first].SetDailyReportState(false);
}
It seems that these statements have not been effective.
Expected Blizzlike Behaviour
none
Source
none
Steps to reproduce the problem
none
Extra Notes
none
AC rev. hash/commit
none
Operating system
ubuntn 20.04
Custom changes or Modules
none
The text was updated successfully, but these errors were encountered:
I followed https://www.azerothcore.org/wiki/debian12-install-guide to the letter i used Anticheat config from mod anticheat wiki everything on server is working good except "daily_players_reports" not being updated. Did we miss something? Can you guys recheck for this issue. Thank you.
Current Behaviour
While the server is running, the 'players_reports_status' table normally records each player's data, but the 'daily_players_reports' table has no records.
if (CharacterDatabase.Query("SELECT 0 FROM
daily_players_reports
WHEREguid
= {};", player->GetGUID().GetCounter()))m_Players[player->GetGUID()].SetDailyReportState(true);
........................
void AnticheatMgr::ResetDailyReportStates()
{
for (AnticheatPlayersDataMap::iterator it = m_Players.begin(); it != m_Players.end(); ++it)
m_Players[(*it).first].SetDailyReportState(false);
}
It seems that these statements have not been effective.
Expected Blizzlike Behaviour
none
Source
none
Steps to reproduce the problem
none
Extra Notes
none
AC rev. hash/commit
none
Operating system
ubuntn 20.04
Custom changes or Modules
none
The text was updated successfully, but these errors were encountered: