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TestA.cs
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TestA.cs
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using System;
using System.Collections.Generic;
namespace Plukit.ReliableEndpoint {
class TestA {
// identity test, no unreliability at all
public static void Run() {
AChannel = new Channel(true, Allocator, Release, TransmitPacketA, ReceiveMessageA);
BChannel = new Channel(false, Allocator, Release, TransmitPacketB, ReceiveMessageB);
for (var i = 0; i < 1024 * 1024; ++i) {
var b = new byte[1];
b[0] = (byte)(i & 0x7f);
AChannel.SendMessage(b, 0, 1);
b[0] = (byte)(i & 0x7f | 0x80);
BChannel.SendMessage(b, 0, 1);
}
for (var i = 0; i < 1000; ++i) {
AChannel.Update();
BChannel.Update();
}
var ac = 0;
foreach (var a in AReceived) {
for (var i = 0; i < a.Length; ++i) {
var x = ac + i;
var y = (byte)(x & 0x7f | 0x80);
if (a[i] != y)
throw new Exception();
}
ac += a.Length;
}
var bc = 0;
foreach (var b in BReceived) {
for (var i = 0; i < b.Length; ++i) {
var x = bc + i;
var y = (byte)(x & 0x7f);
if (b[i] != y)
throw new Exception();
}
bc += b.Length;
}
if (ac != 1024 * 1024)
throw new Exception();
if (bc != 1024 * 1024)
throw new Exception();
}
static void ReceiveMessageB(byte[] buffer, int offset, int length) {
var b = new byte[length];
for (var i = 0; i < length; ++i)
b[i] = buffer[offset + i];
BReceived.Add(b);
}
static void ReceiveMessageA(byte[] buffer, int offset, int length) {
var b = new byte[length];
for (var i = 0; i < length; ++i)
b[i] = buffer[offset + i];
AReceived.Add(b);
}
static bool TransmitPacketB(byte[] buffer, int length) {
AChannel.ReceivePacket(buffer, 0, length);
return true;
}
static bool TransmitPacketA(byte[] buffer, int length) {
BChannel.ReceivePacket(buffer, 0, length);
return true;
}
static void Release(byte[] obj) {
for (var i = 0; i < obj.Length; ++i)
obj[i] = 0xff;
}
static byte[] Allocator(int length) {
return new byte[length];
}
public static Channel AChannel;
public static Channel BChannel;
public static List<byte[]> AReceived = new List<byte[]>();
public static List<byte[]> BReceived = new List<byte[]>();
}
}