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kimchi.py
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import pygame
from pygame.sprite import Sprite
import random
import math
class Kimchi(pygame.sprite.Sprite):
"""A class to represent kimchi."""
def __init__(self, bs_settings, screen, ship):
"""Initialize the kimchi and set its starting position."""
pygame.sprite.Sprite.__init__(self)
self.screen = screen
self.bs_settings = bs_settings
self.ship = ship
# Load the kimchi image and set its rect attribute.
self.image = pygame.image.load('images/kimchi.bmp')
self.rect = self.image.get_rect()
# Store the kimchi's exact position.
self.x = float(self.rect.x)
self.y = float(self.rect.y)
def blitme(self):
"""Draw the kimchi at its current location."""
self.screen.blit(self.image, self.rect)
def update(self): #ship
"""Make kimchi chase the player."""
# find normalized direction vector (dx, dy) between enemy and player
dx, dy = self.rect.x - self.ship.rect.x, self.rect.y - self.ship.rect.y
dist = math.hypot(dx, dy)
dx, dy = (dx / dist) * -2, (dy / dist) * -2
# move along this normalized vector towards the player at current speed
self.rect.x += dx * self.bs_settings.kimchi_speed_factor
self.rect.y += dy * self.bs_settings.kimchi_speed_factor