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Base level game engines #81
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I think this is very much related to the desires of #76 and the comment I added there. It would be super nice to have a jumping off point for different genres, but I don't know that I personally like having X different genres of games all having code sitting in this template repo. It feels messy. Let's think on a good way to achieve this. |
Ya, it would get too messy to have all of them in one branch at least. I'm starting to lean towards different repos that share a lot of the same util dependencies (maybe we need to start publishing the utils on the regular, ooooh like a github action that updates the patch version and publishes on commit to master). That way all the genre projects have to do is depend on the external util libraries and not too much actual business logic lives in the genre template projects themselves. But who knows, I might be oversimplifying. Might be that we just need to try out a strategy and see if it works or not. |
+1 here. This last jam has really left me wanting a better baseline for starting with some established genres. |
Like setting up a simple platform we or top down engine or isomeric engine such that you could more easily get to MVP without having to do all the leg work of setting up the movement engine from scratch every time.
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