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Rendering
miguel edited this page Jul 11, 2018
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A Renderer
describes how a game object should get rendered:
public class MyRenderer implements GameObjectRenderer {
@Override
public void init() {
// is called when the renderer gets attached
}
@Override
public void render(GameObject object, Batch batch, float delta) {
// is called when the object should get rendered
}
}
brainGDX already comes with various predefined renderers which you can use to describe the render behavior for your entities:
- QuadRenderer renders a quad.
- CircleRenderer renders a circle.
- SpriteRenderer renders a defined sprite.
- AnimationRenderer renders a defined animation.
- ParticleRenderer renders a particle effect onto the given renderer (decorator).
We need to register a renderer in order to display game objects on the screen:
// Retrieve the renderManager instance
RenderManager renderManager = context.getRenderManager();
// Registering a new renderer for game objects of type '1'
renderManager.register(1, new SpriteRenderer(Assets.Textures.PLAYER));
When running again you should see a red square on the screen.
To learn how to use the renderers, especially how to add actual game objects to your game continue with the next chapter.