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todos.txt
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# win/lose condition:
- when happiness score above X: win
- when player lost all containers -> lose
- blue ball hitting player: destroying 1 happiness collected + destroy container
- add sound + visual indicators for current happiness score
# nice to have gameplay
- happy emotions try to escape the player; alternatively, they go distinct routes and the player needs to find them
- dash mechanic to destroy emotions (can also destroy happy emotions)
- negative emotions do not chase you straight away, but only when getting to close
- avoid having a horde of blue emotions chasing the player when they cannot carry more. Ideas: let them damage you + permadeath?
# polishing
- redo + animate player sprite
- redo + animate emotion
- animate absorbing emotions
- animate delivery of emotions
- finish map art
- style UI
- compose music for:
- title screen
- sadness score
- happy score
- medium score
- sound effects for:
- move player
- collect emotion
- full of emotions
- deliver emotion
- emotion ambience (happy, sad)
- world ambience (creepy drone)
- emotion spawn (close by only)
- branding
- animated logo
- buttons
- translations
- write up itch.io page
- display controls somewhere
# balancing
- expire spawned emotions after X seconds to avoid cluttering of negative emotions