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Polygon editing tool improvements #1487
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@bjorn can we discuss more about this tool here? I was going through all the issues that you've mentioned, and it seemed to me that a lot of changes are to be made. That's why I was considering revamping this tool. |
@ketanhwr Sure. So far it seemed to me that these issues would all mean to extend the tool, but some things may raise questions. Please go into more detail about the things you consider needing a lot of changes. |
What does these two mean exactly? |
I can think of those to, for example, rotate or scale a subset of the vertices of a polygon. I guess this is mostly useful for larger / complex polygons. |
Just see for example how when you select multiple objects, you can rotate and scale them as a group. The same functionality should be available for polygon nodes. |
I think an important feature which is technically here but kind of gets lost among other issues in #762 is to allow the editing of individual points in properties. It would be useful to map the arrow keys to moving the currently selected node(s) in pixels, too. A new suggestion is to allow for snapping to angles, e.g. 90, 45 degrees, or gradients of 1/2/3, perhaps with shift key. I'm in a situation right now where I have no good option to make a straight flat line because my object is not aligned to the grid. I cannot reposition one of my nodes to the left while maintaining a flat line and put it in the right place for a moving platform (for which this line defines a path) to move to the correct place. |
Right, in this case at the moment it could help to zoom in and to enable snapping to pixels. But I definitely agree that it would be good to add angle snapping and manual editing of point coordinates! |
adding a +1 here as I've been hitting this. There's currently inconsistency between what the arrow keys do when in select objects mode vs edit polygons mode - using the arrow keys to adjust positions. Arrow key adjustments in the polygon editing tool would be a fantastic addition. |
That would be a very awesome feature, mainly if we could use shift! +1 |
I implemented the polygon editing tool years ago and since then it hasn't received much love. However, there are several improvements that could be implemented to make it more useful:
For other possible improvements, see also #117, #145, #404, #762, #882 and #1555.
See also https://vectr.com/ (installable as snap on Linux) for common actions.
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