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It is unclear how to make TSL bump map. Maybe this feature is not implemented yet? For example, all node-properties of `MeshLambertNodeMaterial' in r165 are:
"isNodeMaterial",
"lightsNode",
"envNode",
"aoNode",
"colorNode",
"normalNode",
"opacityNode",
"backdropNode",
"backdropAlphaNode",
"alphaTestNode",
"positionNode",
"depthNode",
"shadowNode",
"shadowPositionNode",
"outputNode",
"fragmentNode",
"vertexNode",
"isMeshLambertNodeMaterial"
No bumps in the list. As a result, some of the TSL textures (like concrete) are put to sleep.
However, there is nodes/display/BumpMapNode.js, so maybe there is a way to have TSL bump maps.
The text was updated successfully, but these errors were encountered:
It is unclear how to make TSL bump map. Maybe this feature is not implemented yet? For example, all node-properties of `MeshLambertNodeMaterial' in r165 are:
No bumps in the list. As a result, some of the TSL textures (like concrete) are put to sleep.
However, there is
nodes/display/BumpMapNode.js
, so maybe there is a way to have TSL bump maps.The text was updated successfully, but these errors were encountered: