Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

Bump maps generated by a TSL function #2

Open
boytchev opened this issue Jun 15, 2024 · 0 comments
Open

Bump maps generated by a TSL function #2

boytchev opened this issue Jun 15, 2024 · 0 comments
Labels
help wanted Extra attention is needed

Comments

@boytchev
Copy link
Owner

It is unclear how to make TSL bump map. Maybe this feature is not implemented yet? For example, all node-properties of `MeshLambertNodeMaterial' in r165 are:

  • "isNodeMaterial",
  • "lightsNode",
  • "envNode",
  • "aoNode",
  • "colorNode",
  • "normalNode",
  • "opacityNode",
  • "backdropNode",
  • "backdropAlphaNode",
  • "alphaTestNode",
  • "positionNode",
  • "depthNode",
  • "shadowNode",
  • "shadowPositionNode",
  • "outputNode",
  • "fragmentNode",
  • "vertexNode",
  • "isMeshLambertNodeMaterial"

No bumps in the list. As a result, some of the TSL textures (like concrete) are put to sleep.

However, there is nodes/display/BumpMapNode.js, so maybe there is a way to have TSL bump maps.

@boytchev boytchev added the help wanted Extra attention is needed label Jun 15, 2024
# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

1 participant