This file contains highlights of what changes on each version of the StageXL_Spine package. This file is normally updated whenever we push a new version to pub.
- Raised dependency to StageXL 1.4.6
- Ready for Dart 2.9
- Raised dependency to StageXL 1.4.1
- Ready for Dart 2.4
- Raised dependency to StageXL 1.4.0
- Ready for Dart 2.0
- Added new features of Spine v3.6
- Updated examples to Spine 3.6
- Fixed MeshAttachment.applyDeform
- Fixed Skeleton.updateCache
- Don't fire event or complete events when mixDuration is 0
- Fixed AnimationState concurrent modification during iteration
- Fixed AnimationState
- Raised dependency to StageXL 1.0.0
- Fixed AnimationState
- Code size and performance optimizations
- Added optional DisplayObject bounds and hitTest calculation
- Added all features of the Spine v3.5 format.
- Updated examples to Spine 3.5
- Added all features of the Spine v3.4 format.
- Updated examples to Spine 3.4
- Added all features of the Spine v3.1 format.
- Updated examples to Spine 3.1
- Fixed bone matrix calculation.
- Fixed bone sorting transform behavior.
- Fixed wrong matrix calculation.
- Updated to Spine v3 export format.
- Added support for all texture atlas features.
- Code optimizations and cleanups.
- Updated to StageXL 0.13.0
- Added support for BlendModes.
- Added combined texture atlas example.
- Fixed IK rotation.
- Fixed AnimationState event streams.
- Updated to StageXL 0.12.0
- Fixed single bone IK with flip coordinate systems
- Updated to StageXL 0.11.0
- Added FFD support for Canvas2D renderer.
- Fixed RegionAttachment transformation matrix.
- Updated to StageXL 0.10.3
- Support for FlipX and FlipY timelines.
- Support for Inverse Kinematics (IK).
- Support for RegionAttachment, MeshAttachment and SkinnedMeshAttachment.
- Support for BoundingBoxAttachment.
- Optimized render path for WebGL and Canvas2D.