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I was thinking that would it be possible to have better performance when moving large objects around would be to
When a user selects a large object then starts to move it around a “ghost” will instead replace the object. When the user is moving the “ghost” then let’s go of it, the coordinates of the “ghost” will be added/subtracted from the point of origin (the actual object).
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I was thinking that would it be possible to have better performance when moving large objects around would be to
When a user selects a large object then starts to move it around a “ghost” will instead replace the object. When the user is moving the “ghost” then let’s go of it, the coordinates of the “ghost” will be added/subtracted from the point of origin (the actual object).
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