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ProjectCfg.h
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// ProjectCfg.h: interface for the CProjectCfg class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PROJECTCFG_H__D4DB4D95_D765_4FAE_A774_FB6D00AB1094__INCLUDED_)
#define AFX_PROJECTCFG_H__D4DB4D95_D765_4FAE_A774_FB6D00AB1094__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Cfg.h"
class CProjectCfg : public CCfg
{
public:
bool LoadCfg();
virtual ~CProjectCfg();
bool SaveCfg();
void Reset();
static CProjectCfg* getInstance()
{
if (!m_Cfg)
m_Cfg = new CProjectCfg();
return m_Cfg;
}
static void releaseInstance()
{
if (m_Cfg)
{
delete m_Cfg;
m_Cfg = NULL;
}
}
BOOL m_IsPlaySound;
std::string m_SoundFile;
int m_MinAPM;
BOOL m_IsShowLiveAPM;
BOOL m_IsShowAllLiveAPM;
int m_LiveAPM_X;
int m_LiveAPM_Y;
BOOL m_IsShowLocalClock;
int m_LocalClock_X;
int m_LocalClock_Y;
BOOL m_IsShowGameClock;
int m_GameClock_X;
int m_GameClock_Y;
//CProjectCfg();
CProjectCfg(char* ini = NULL);
static CProjectCfg* m_Cfg;
};
#endif // !defined(AFX_PROJECTCFG_H__D4DB4D95_D765_4FAE_A774_FB6D00AB1094__INCLUDED_)