diff --git a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt index c6e68f77..e663ebe1 100644 --- a/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt +++ b/src/BreathOfTheWild/Enhancements/37040a485a29d54e_00000000000003c9_ps.txt @@ -38,6 +38,7 @@ // Hexaae's Clear Preset 15 // MaranBr Preset (Little More Intense) 16 // YeMaoWuXin's Preset (Bright colors) 17 + // YeMaoWuXin's Preset (Vivid and clear) 18 //########################################################## @@ -1336,6 +1337,74 @@ float DPX_Strength = 0.20; float Colorfulness = 1.0; float DPX_Strength = 0.10; +#elif (Preset == 18) // YeMaoWuXin's Preset (Vivid and clear) + + #define adjust_bloom 1 + const float bloomFactor = 0.75; + #define HDRpassing 1 + const float HDRPower = 1.30; + const float radius1 = 0.80; + const float radius2 = 0.80; + #define lumapassing 1 + const float sharp_strength = 0.85; + const float sharp_clamp = 0.35; + const float offset_bias = 0.0; + #define Tone_map 0 + const float Exposure = 1.0; + const float Bleach = 0.0; + const float Gamma = 1.0; + const float defog = 0.00; + vec3 FogColor = vec3(1.0, 1.0, 1.0); + const float sat = 0.0; + const float crushContrast = 0.00; + #define post_process 0 + const float satFactor = 0.07; + #define blacknwhitepass 0 + const int BlackPoint = 0; + const int WhitePoint = 245; + #define lggpass 1 + vec3 RGB_Lift = vec3(1.0, 1.0, 1.0); + vec3 RGB_Gamma = vec3(0.97, 0.96, 0.98); + vec3 RGB_Gain = vec3(1.050, 1.000, 1.050); + #define vibpass 1 + const float Vibrance = 2.5; + vec3 VibranceRGBBalance = vec3(0.082656, 0.055158, 0.102186); + #define Tech 0 + const float Power = 5.0; + vec3 RGBNegativeAmount = vec3(0.98, 0.98, 0.98); + float Strength = 0.10; + #define Techine 0 + float Technicolor2_Red_Strength = -0.10; + float Technicolor2_Green_Strength = -0.09; + float Technicolor2_Blue_Strength = 0.05; + float Technicolor2_Brightness = 0.5; + float Technicolor2_Strength = 1.2; + float Technicolor2_Saturation = 1.1; + #define cmatrix 0 + vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); + vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); + vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875); + float CM_Strength = 1.0; + #define CurvesPss 0 + const float Contrast = 0.25; + #define Filmicpass 0 + const float Filmic_Contrast = 1.0; + const float Filmic_Bleach = 0.0; + const float Saturation = -0.17; + const float Filmic_Strength = 0.48; + const float Fade = 0.08; + const float Linearization = 1.0; + const float BaseCurve = 1.0; + const float BaseGamma = 1.0; + const float EffectGamma = 1.68; + #define dpxpass 0 + vec3 RGB_Curve = vec3(8.0, 8.0, 8.0); + vec3 RGB_C = vec3(0.36, 0.36, 0.34); + float DPX_Contrast = 0.5; + float DPX_Saturation = 3.0; + float Colorfulness = 1.0; + float DPX_Strength = 0.10; + #endif //########################################################### diff --git a/src/BreathOfTheWild/Enhancements/rules.txt b/src/BreathOfTheWild/Enhancements/rules.txt index 142de89f..9e02f51c 100644 --- a/src/BreathOfTheWild/Enhancements/rules.txt +++ b/src/BreathOfTheWild/Enhancements/rules.txt @@ -108,6 +108,11 @@ name = YeMaoWuXin's Preset (Bright colors) category = Clarity $preset:int = 17 +[Preset] +name = YeMaoWuXin's Preset (Vivid and clear) +category = Clarity +$preset:int = 18 + [Preset] name = User-Defined Preset category = Clarity