From 7e369708010b40c623e15f016edfa4c77e50c39e Mon Sep 17 00:00:00 2001 From: Ryce-Fast <162914546+Ryce-Fast@users.noreply.github.com> Date: Tue, 26 Mar 2024 02:02:25 +0100 Subject: [PATCH] [Captain Toad] Add Shadow Resolution pack (#614) Thanks @Ryce-Fast! --- Enhancements/CaptainToad_Shadows/rules.txt | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 Enhancements/CaptainToad_Shadows/rules.txt diff --git a/Enhancements/CaptainToad_Shadows/rules.txt b/Enhancements/CaptainToad_Shadows/rules.txt new file mode 100644 index 000000000..17dbda173 --- /dev/null +++ b/Enhancements/CaptainToad_Shadows/rules.txt @@ -0,0 +1,33 @@ +[Definition] +titleIds = 0005000010180600,0005000010180700,0005000010180500 +name = Shadow Resolution +path = "Captain Toad: Treasure Tracker/Graphics/Shadow Resolution" +description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Ryce-Fast. +version = 4 + +[Preset] +name = Medium (100%, Default) +$shadowRes = 1 + +[Preset] +name = Low (50%) +$shadowRes = 0.5 + +[Preset] +name = High (200%) +$shadowRes = 2 + +[Preset] +name = Ultra (300%) +$shadowRes = 3 + +[Preset] +name = Extreme (400%, Unstable) +$shadowRes = 4 + +[TextureRedefine] # Shadows +width = 1024 +height = 1024 +formats = 0x005 +overwriteWidth = $shadowRes * 1024 +overwriteHeight = $shadowRes * 1024 \ No newline at end of file