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[Splatoon] missing background in plaza when viewing inkling stats #276

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ActualMandM opened this issue Nov 18, 2018 · 2 comments
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format Use this if the issue/PR relates to texture formats in any sort of way

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@ActualMandM
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2018-11-18_14-33-40

@ActualMandM ActualMandM added the format Use this if the issue/PR relates to texture formats in any sort of way label Nov 18, 2018
@ActualMandM ActualMandM self-assigned this Nov 18, 2018
@getdls
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getdls commented Nov 25, 2018

Dropping the format overwrite resolves that specific issue in this version.. But I'm not sure what you're trying to accomplish?

Getting it working with all possible format overwrites sounds like an interesting exercise.. I've been thinking about it myself. If we exclude a format from up scaling, would it make sense to still convert the format separately? Like fog, convert both alpha on the original fog texture and the view-port it renders to may improve quality. Or in this case, the gradient/blur fade.

edit, fog was a bc compressed texture so nope.. but you get the idea
edit 2, then again, why not? a tiny amount of dither and then format...eeeh.. maybe not

[TextureRedefine]
width = 640
height = 368
formats = 0x816
#overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368

[TextureRedefine]
width = 640
height = 360
formats = 0x816
#overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360

@ActualMandM
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That sucks, guess I'll disable it for now...

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