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Dropping the format overwrite resolves that specific issue in this version.. But I'm not sure what you're trying to accomplish?
Getting it working with all possible format overwrites sounds like an interesting exercise.. I've been thinking about it myself. If we exclude a format from up scaling, would it make sense to still convert the format separately? Like fog, convert both alpha on the original fog texture and the view-port it renders to may improve quality. Or in this case, the gradient/blur fade.
edit, fog was a bc compressed texture so nope.. but you get the idea edit 2, then again, why not? a tiny amount of dither and then format...eeeh.. maybe not
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