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BatmanArkhamOrigins_60FPS is Very Broken #654

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intra0 opened this issue Nov 23, 2024 · 0 comments
Open

BatmanArkhamOrigins_60FPS is Very Broken #654

intra0 opened this issue Nov 23, 2024 · 0 comments

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@intra0
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intra0 commented Nov 23, 2024

the current patch

[Bat60FpsVerv1]
moduleMatches = 0xB5EB56F6

# Location for .float 60.00
_float = 0x10000a08

CodeCaveSize = 0x0c

_60fps = 0x00000000
0X00000000 = lis r3,_float@h
0X00000004 = lfs f1,_float@l(r3)
0X00000008 = blr

0x024d3164 = bla _60fps
#0x024d3164 = lfs f1,04e0(r3) #0x42F584E0
0x02C82558 = nop #Vsync
0x02C82504 = nop #SwapInterval


[Bat60FpsVerv16]
moduleMatches = 0x10A2A41A

# Location for .float 60.00
_float = 0x10000a08

CodeCaveSize = 0x0c

_60fps = 0x00000000
0X00000000 = lis r3,_float@h
0X00000004 = lfs f1,_float@l(r3)
0X00000008 = blr

0x24D4E68 = bla _60fps
#0x024D4E68 = lfs f1,0x4E0(r3)
0x02C837FC = nop #Vsync

this has a bla the immediate instruction before a blr
so its like broken broken

there are 2 ways to fix this:

;mod currenly makes the game run at 60 fps for a little bit then crashes

;; Location for .float 60.00 == 0x10000a08
;r2 = 0x10008000
;r3 = 0x42F584E0
;0x024D4E68 = lfs f1,04e0(r3) before being overwritten
[BatmanOrigins_60Fps_v16]
moduleMatches = 0x10A2A41A ; v16(EU/NA/JP)
0x024D4E68 = lfs f1,-0x75F8(r2)
0x02C837FC = nop ;Vsync
;no clue if removing ;SwapInterval nop is intentional or a typo

[BatmanOrigins_60Fps_v1]
moduleMatches = 0xB5EB56F6 ; v1(EU/NA)
0x024D3164 = lfs f1,-0x75F8(r2)
0x02C82558 = nop ;Vsync
0x02C82504 = nop ;SwapInterval

;[BatmanOrigins_60Fps_JPv0]
;moduleMatches = 0xDC369A88 ; v0(JP)
;0x = lfs f1,-0x75F8(r2)
;0x = nop ;Vsync
;0x = nop ;SwapInterval

or

;mod currenly makes the game run at 60 fps for a little bit then crashes
[BatmanOrigins_60Fps]
moduleMatches = 0x10A2A41A, 0xB5EB56F6, 0xDC369A88 ; v16(EU/NA/JP), v1(EU/NA), v0(JP)
.origin = codecave
; Location for .float 60.00
float = 0x10000a08
_60fps:
lis r3,float@h
lfs f1,float@l(r3)
blr

[BatmanOrigins_60Fps_v16]
moduleMatches = 0x10A2A41A ; v16(EU/NA/JP)
0x024D4E68 = nop ; <- can be any instruction we want before branching
0x024D4E6C = ba _60fps
0x02C837FC = nop ;Vsync
;no clue if removing ;SwapInterval nop is intentional or a typo

[BatmanOrigins_60Fps_v1]
moduleMatches = 0xB5EB56F6 ; v1(EU/NA)
0x024D3164 = nop ; <- can be any instruction we want before branching
0x024D3168 = ba _60fps
0x02C82558 = nop ;Vsync
0x02C82504 = nop ;SwapInterval

;[BatmanOrigins_60Fps_JPv0]
;moduleMatches = 0xDC369A88 ; v0(JP)
;0x = nop ; <- can be any instruction we want before branching
;0x = ba _60fps 
;0x = nop ;Vsync
;0x = nop ;SwapInterval

but now that I've fixed the infinite jump loop of a bla right before a blr
there is a new issue with the mod in which it will run at 60fps for about 1 second, then the game crashes
so found two different solutions to the layer 1 problem and now there is a layer 2 problem

@intra0 intra0 changed the title BatmanArkhamOrigins_60FPS is Broken on 2 seperate levels BatmanArkhamOrigins_60FPS is Very Broken Dec 14, 2024
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