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Exports a 3D model/scene using Assimp. Produces a Lua-parsable file with mesh and material information and a binary file with vertex- and index-data ready to be loaded directly into VBO/IBO buffers.

It is written assuming a compiler with support for C++11.

Example usage:

  1. git submodule init
  2. git submodule update
  3. use CMake to generate build files
  4. compile
  5. download e.g. Crytek Sponza .obj and .mtl
  6. run "SceneExporter sponza.obj" to get scene.lua and meshdata.bin