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equalize example window resolutions
1 parent 6529fda commit ae1b474

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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

source/examples/shaderincludes/main.cpp

+1-1
Original file line numberDiff line numberDiff line change
@@ -93,7 +93,7 @@ int main(int /*argc*/, char * /*argv*/[])
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true);
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// Create a context and, if valid, make it current
96-
GLFWwindow * window = glfwCreateWindow(640, 320, "globjects Shader Includes", NULL, NULL);
96+
GLFWwindow * window = glfwCreateWindow(640, 480, "globjects Shader Includes", NULL, NULL);
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if (window == nullptr)
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{
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globjects::critical() << "Context creation failed. Terminate execution.";

source/examples/sparsetexture/main.cpp

+1-1
Original file line numberDiff line numberDiff line change
@@ -184,7 +184,7 @@ int main(int /*argc*/, char * /*argv*/[])
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true);
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// Create a context and, if valid, make it current
187-
GLFWwindow * window = glfwCreateWindow(640, 320, "globjects Sparse Textures", NULL, NULL);
187+
GLFWwindow * window = glfwCreateWindow(640, 480, "globjects Sparse Textures", NULL, NULL);
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if (window == nullptr)
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{
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globjects::critical() << "Context creation failed. Terminate execution.";

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