# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v0.0.16](https://github.com/chark/blender-skunk/compare/v0.0.15...v0.0.16) - 2025-XX-XX ## [v0.0.15](https://github.com/chark/blender-skunk/compare/v0.0.14...v0.0.15) - 2025-02-09 ### Added - Option to select if non-deforming bones are exported. ## [v0.0.14](https://github.com/chark/blender-skunk/compare/v0.0.13...v0.0.14) - 2025-02-03 ### Added - Option to specify export directory. - Option to enable/disable exporting of all animations. ## [v0.0.13](https://github.com/chark/blender-skunk/compare/v0.0.12...v0.0.13) - 2024-12-11 ### Added - Option to choose on which axis to distribute objects on. ### Changed - Default child name suffix from `Child` to `LOD0`. - Increased min and max sizes when distributing objects. ### Fixed - Collections not being maintained when creating LODs or empty parents. ## [v0.0.12](https://github.com/chark/blender-skunk/compare/v0.0.11...v0.0.12) - 2024-12-03 ### Added - Labels to operations for easier reading. ### Changed - Distribute objects operation will maintain Y and Z axis of selected objects. ### Fixed - Some typos in tooltips. ## [v0.0.11](https://github.com/chark/blender-skunk/compare/v0.0.10...v0.0.11) - 2024-09-28 ### Changed - Bulk Export feature to work with armatures. ## [v0.0.10](https://github.com/chark/blender-skunk/compare/v0.0.9...v0.0.10) - 2024-08-14 ### Added - Object distribution will sort objects by name before distributing. ### Fixed - Distance not being used in object distribution. ## [v0.0.9](https://github.com/chark/blender-skunk/compare/v0.0.8...v0.0.9) - 2024-08-05 ### Changed - Increased UV quality. ## [v0.0.8](https://github.com/chark/blender-skunk/compare/v0.0.7...v0.0.8) - 2024-08-05 ### Added - Operator to sort mesh faces by material. ## [v0.0.7](https://github.com/chark/blender-skunk/compare/v0.0.6...v0.0.7) - 2024-08-05 ### Fixed - Smart UV project not selecting all quads. ## [v0.0.6](https://github.com/chark/blender-skunk/compare/v0.0.5...v0.0.6) - 2024-08-05 ### Added - Operator to delete LODs. ## [v0.0.5](https://github.com/chark/blender-skunk/compare/v0.0.4...v0.0.5) - 2024-08-05 ### Fixed - Parenting function is not applying a child's name. - Data blocks not being removed when deleting LODs. ## [v0.0.4](https://github.com/chark/blender-skunk/compare/v0.0.3...v0.0.4) - 2024-08-01 ### Changed - Changed lightmap pack to smart UV project as lightmap pack causes leaks. ## [v0.0.3](https://github.com/chark/blender-skunk/compare/v0.0.2...v0.0.3) - 2024-07-31 ### Changed - Default lightmap UV margin to `0.5`. ## [v0.0.2](https://github.com/chark/blender-skunk/compare/v0.0.1...v0.0.2) - 2024-07-31 ### Added - Option to create UVs with lightmap UV1. ## [v0.0.1](https://github.com/chark/blender-skunk/compare/v0.0.1) - 2024-07-30 ### Added - Distribute operator. - Empty parent operator. - Mesh name fixer/matcher operator. - LOD creation operator. - Bulk FBX export operator.