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I don't have a gamepad on me right now to test, but you should just be able to call the normal raylib gamepad functions
e.g. Raylib.IsGamepadAvailable(0)
The raylib c library does support joysticks, you can see their example here. Generally we are calling their c api, so you should be able to simply translate that example to Julia+Raylib.jl to make it work (PRs are welcome).
OTOH, I think you can also use other joysticks library with Raylib.jl since it just try to get the value of pressed buttons.
Question: Does Raylib.jl supports Joysticks? If yes, how?
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