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Performance Tests

ricardoquesada edited this page Dec 3, 2014 · 8 revisions

How to run performance tests

Basic rules

  • Never run the tests on a Simulator and/or Emulator. Always use real devices
  • The older the device the better
  • Never run the tests in DEBUG mode. Always use RELEASE mode
  • Double check that RELEASE mode is using all the possible optimizations for the C++ code

Devices are multitasking, and many tasks are run in the background and those tasks could affect the performance. In order to minimize that do:

  • Turn Airplane mode ON
  • Disable Wifi
  • Disable Bluetooth
  • Kill all running tasks / applications

Logging

  • Performance Tests must be run before releasing an stable version
  • The results must be logged in this spreadsheet
  • In order to know the performance of the new release, a comparison must be done with the previous versions. The comparison must try to use the same testing environment. As an example:
    • Same devices (MUST)
    • Same device operating system (SHOULD)
    • Same compiler and toolchain (DESIRABLE)

Starting from Cocos2d-x v3.3, the "auto run" feature of Sprite Performance Tests logs in the console the output of the tests. This output can be copy & pasted into the spreadsheet

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