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TMPImage.cs
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using System;
using JetBrains.Annotations;
using TMPro;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.TextCore;
using UnityEngine.UI;
namespace CodeWriter.UI
{
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(CanvasRenderer))]
[AddComponentMenu("UI/TMP Image", 13)]
public class TMPImage : MaskableGraphic
{
[SerializeField] private string m_SpriteName = string.Empty;
[SerializeField] private bool m_PreserveAspect = false;
[NonSerialized] private TMP_SpriteAsset m_CurrentSpriteAsset;
[Preserve]
public TMPImage()
{
useLegacyMeshGeneration = false;
}
[PublicAPI]
public string spriteName
{
get => m_SpriteName;
set
{
if (m_SpriteName == value)
{
return;
}
m_SpriteName = value ?? string.Empty;
SetVerticesDirty();
SetMaterialDirty();
}
}
public bool preserveAspect
{
get => m_PreserveAspect;
set
{
if (m_PreserveAspect == value)
{
return;
}
m_PreserveAspect = value;
SetVerticesDirty();
}
}
public Rect uvRect
{
get
{
if (TrySearchAtlasWithUv(ref m_CurrentSpriteAsset, spriteName, out _, out var uv))
{
return uv;
}
return new Rect(0, 0, 1, 1);
}
}
public override Texture mainTexture
{
get
{
if (TrySearchAtlasWithUv(ref m_CurrentSpriteAsset, spriteName, out var texture, out _))
{
return texture;
}
return s_WhiteTexture;
}
}
public override void SetNativeSize()
{
var tex = mainTexture;
if (tex != null && tex != s_WhiteTexture)
{
var w = Mathf.RoundToInt(tex.width * uvRect.width);
var h = Mathf.RoundToInt(tex.height * uvRect.height);
rectTransform.anchorMax = rectTransform.anchorMin;
rectTransform.sizeDelta = new Vector2(w, h);
}
}
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
if (!TrySearchAtlasWithUv(ref m_CurrentSpriteAsset, spriteName, out var texture, out var uv))
{
return;
}
var r = GetPixelAdjustedRect();
if (preserveAspect)
{
var spriteSize = Vector2.Scale(uv.size, new Vector2(texture.width, texture.height));
PreserveSpriteAspectRatio(ref r, spriteSize);
}
var v = new Vector4(r.x, r.y, r.x + r.width, r.y + r.height);
var scaleX = texture.width * texture.texelSize.x;
var scaleY = texture.height * texture.texelSize.y;
{
var color32 = (Color32) color;
vh.AddVert(new Vector3(v.x, v.y), color32, new Vector2(uv.xMin * scaleX, uv.yMin * scaleY));
vh.AddVert(new Vector3(v.x, v.w), color32, new Vector2(uv.xMin * scaleX, uv.yMax * scaleY));
vh.AddVert(new Vector3(v.z, v.w), color32, new Vector2(uv.xMax * scaleX, uv.yMax * scaleY));
vh.AddVert(new Vector3(v.z, v.y), color32, new Vector2(uv.xMax * scaleX, uv.yMin * scaleY));
vh.AddTriangle(0, 1, 2);
vh.AddTriangle(2, 3, 0);
}
}
protected override void OnDidApplyAnimationProperties()
{
SetMaterialDirty();
SetVerticesDirty();
SetRaycastDirty();
}
private void PreserveSpriteAspectRatio(ref Rect rect, Vector2 spriteSize)
{
var spriteRatio = spriteSize.x / spriteSize.y;
var rectRatio = rect.width / rect.height;
if (spriteRatio > rectRatio)
{
var oldHeight = rect.height;
rect.height = rect.width * (1.0f / spriteRatio);
rect.y += (oldHeight - rect.height) * rectTransform.pivot.y;
}
else
{
var oldWidth = rect.width;
rect.width = rect.height * spriteRatio;
rect.x += (oldWidth - rect.width) * rectTransform.pivot.x;
}
}
private static bool TrySearchAtlasWithUv(ref TMP_SpriteAsset currentSpriteAsset, string spriteName,
out Texture texture, out Rect uvRect)
{
var spriteNameHash = TMP_TextParsingUtilities.GetHashCodeCaseSensitive(spriteName);
currentSpriteAsset = TMP_SpriteAsset.SearchForSpriteByHashCode(currentSpriteAsset,
spriteNameHash, true, out var spriteIndex);
if (spriteIndex == -1)
{
currentSpriteAsset = TMP_SpriteAsset.SearchForSpriteByHashCode(TMP_Settings.defaultSpriteAsset,
spriteNameHash, true, out spriteIndex);
}
if (spriteIndex == -1 || currentSpriteAsset == null || currentSpriteAsset.spriteGlyphTable == null)
{
texture = null;
uvRect = default;
return false;
}
var spriteChar = currentSpriteAsset.spriteCharacterTable[spriteIndex];
var spriteGlyph = currentSpriteAsset.spriteGlyphTable[(int) spriteChar.glyphIndex];
texture = currentSpriteAsset.spriteSheet;
uvRect = CalculateUvRect(spriteGlyph.glyphRect, texture);
return texture != null;
}
private static Rect CalculateUvRect(GlyphRect r, Texture t)
{
var s = new Vector2(t.width, t.height);
return new Rect(r.x / s.x, r.y / s.y, r.width / s.x, r.height / s.y);
}
}
}