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gateway.py
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import json
import socket
import struct
import sys
class Gateway:
def __init__(self, color, name, server_ip):
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.color = color
self.name = name
self.server_ip = server_ip
# Connection
if self.color == "WHITE":
# Connect the socket to the port where the server is listening
server_address = (self.server_ip, 5800)
elif self.color == "BLACK":
# Connect the socket to the port where the server is listening
server_address = (self.server_ip, 5801)
else:
raise ConnectionError("Player must be WHITE or BLACK!")
self.socket.connect(server_address)
# Send the player's name to the server
self.socket.send(struct.pack(">i", len(self.name)))
self.socket.send(self.name.encode())
def get_state(self):
len_bytes = struct.unpack(">i", self.__recvall(4))[0]
current_state_server_bytes = self.socket.recv(len_bytes)
# Converting byte into json
json_current_state_server = json.loads(current_state_server_bytes)
board, turn = self.read_msg(json_current_state_server)
if not turn in ("WHITEWIN", "BLACKWIN", "DRAW"):
return board, turn
else:
self.socket.close()
sys.exit("Connection closed by server")
def send_state(self, move):
move_msg = json.dumps({"from": move[0], "to": move[1], "turn": self.color})
self.socket.send(struct.pack(">i", len(move_msg)))
self.socket.send(move_msg.encode())
def __recvall(self, n):
# Helper function to recv n bytes or return None if EOF is hit
data = b""
while len(data) < n:
packet = self.socket.recv(n - len(data))
if not packet:
return None
data += packet
return data
def __del__(self):
self.socket.close()
def set_agent(self, agent):
self.agent = agent
def read_msg(self, json_msg):
msg = list(json_msg.items())
board, turn = msg[0], msg[1]
return board[1], turn[1]