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socket.cr
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require "crystal/system/socket"
class Socket < IO
include IO::Buffered
include Crystal::System::Socket
# :nodoc:
SOMAXCONN = 128
@volatile_fd : Atomic(Handle)
# Returns the handle associated with this socket from the operating system.
#
# * on POSIX platforms, this is a file descriptor (`Int32`)
# * on Windows, this is a SOCKET handle (`LibC::SOCKET`)
def fd
@volatile_fd.get
end
@closed : Bool
getter family : Family
getter type : Type
getter protocol : Protocol
# The time to wait when reading before raising an `IO::TimeoutError`.
property read_timeout : Time::Span?
# Sets the number of seconds to wait when reading before raising an `IO::TimeoutError`.
@[Deprecated("Use `#read_timeout=(Time::Span?)` instead.")]
def read_timeout=(read_timeout : Number) : Number
self.read_timeout = read_timeout.seconds
read_timeout
end
# Sets the time to wait when writing before raising an `IO::TimeoutError`.
property write_timeout : Time::Span?
# Sets the number of seconds to wait when writing before raising an `IO::TimeoutError`.
@[Deprecated("Use `#write_timeout=(Time::Span?)` instead.")]
def write_timeout=(write_timeout : Number) : Number
self.write_timeout = write_timeout.seconds
write_timeout
end
# Creates a TCP socket. Consider using `TCPSocket` or `TCPServer` unless you
# need full control over the socket.
def self.tcp(family : Family, blocking = false) : self
new(family, Type::STREAM, Protocol::TCP, blocking)
end
# Creates an UDP socket. Consider using `UDPSocket` unless you need full
# control over the socket.
def self.udp(family : Family, blocking = false)
new(family, Type::DGRAM, Protocol::UDP, blocking)
end
# Creates an UNIX socket. Consider using `UNIXSocket` or `UNIXServer` unless
# you need full control over the socket.
def self.unix(type : Type = Type::STREAM, blocking = false) : self
new(Family::UNIX, type, blocking: blocking)
end
def initialize(family : Family, type : Type, protocol : Protocol = Protocol::IP, blocking = false)
# This method is `#initialize` instead of `.new` because it is used as super
# constructor from subclasses.
fd = create_handle(family, type, protocol, blocking)
initialize(fd, family, type, protocol, blocking)
end
# Creates a Socket from an existing socket file descriptor / handle.
def initialize(fd, @family : Family, @type : Type, @protocol : Protocol = Protocol::IP, blocking = false)
@volatile_fd = Atomic.new(fd)
@closed = false
initialize_handle(fd)
self.sync = true
unless blocking
self.blocking = false
end
end
# Connects the socket to a remote host:port.
#
# ```
# require "socket"
#
# sock = Socket.tcp(Socket::Family::INET)
# sock.connect "crystal-lang.org", 80
# ```
def connect(host : String, port : Int, connect_timeout = nil) : Nil
Addrinfo.resolve(host, port, @family, @type, @protocol) do |addrinfo|
connect(addrinfo, timeout: connect_timeout)
end
end
# Connects the socket to a remote address. Raises if the connection failed.
#
# ```
# require "socket"
#
# sock = Socket.unix
# sock.connect Socket::UNIXAddress.new("/tmp/service.sock")
# ```
def connect(addr, timeout = nil) : Nil
connect(addr, timeout) { |error| raise error }
end
# Tries to connect to a remote address. Yields an `IO::TimeoutError` or an
# `Socket::ConnectError` error if the connection failed.
def connect(addr, timeout = nil, &)
timeout = timeout.seconds unless timeout.is_a?(::Time::Span?)
result = system_connect(addr, timeout)
yield result if result.is_a?(Exception)
end
# Binds the socket to a local address.
#
# ```
# require "socket"
#
# sock = Socket.tcp(Socket::Family::INET)
# sock.bind "localhost", 1234
# ```
def bind(host : String, port : Int) : Nil
Addrinfo.resolve(host, port, @family, @type, @protocol) do |addrinfo|
system_bind(addrinfo, "#{host}:#{port}") { |errno| errno }
end
end
# Binds the socket on *port* to all local interfaces.
#
# ```
# require "socket"
#
# sock = Socket.tcp(Socket::Family::INET6)
# sock.bind 1234
# ```
def bind(port : Int)
if family.inet?
address = "0.0.0.0"
address_and_port = "0.0.0.0:#{port}"
else
address = "::"
address_and_port = "[::]:#{port}"
end
Addrinfo.resolve(address, port, @family, @type, @protocol) do |addrinfo|
system_bind(addrinfo, address_and_port) { |errno| errno }
end
end
# Binds the socket to a local address.
#
# ```
# require "socket"
#
# sock = Socket.udp(Socket::Family::INET)
# sock.bind Socket::IPAddress.new("192.168.1.25", 80)
# ```
def bind(addr : Socket::Address) : Nil
system_bind(addr, addr.to_s) { |errno| raise errno }
end
# Tells the previously bound socket to listen for incoming connections.
def listen(backlog : Int = SOMAXCONN) : Nil
listen(backlog) { |errno| raise errno }
end
# Tries to listen for connections on the previously bound socket.
# Yields an `Socket::Error` on failure.
def listen(backlog : Int = SOMAXCONN, &)
system_listen(backlog) { |err| yield err }
end
# Accepts an incoming connection.
#
# Returns the client socket. Raises an `IO::Error` (closed stream) exception
# if the server is closed after invoking this method.
#
# ```
# require "socket"
#
# server = TCPServer.new(2202)
# socket = server.accept
# socket.puts Time.utc
# socket.close
# ```
def accept : Socket
accept? || raise Socket::Error.new("Closed stream")
end
# Accepts an incoming connection.
#
# Returns the client `Socket` or `nil` if the server is closed after invoking
# this method.
#
# ```
# require "socket"
#
# server = TCPServer.new(2202)
# if socket = server.accept?
# socket.puts Time.utc
# socket.close
# end
# ```
def accept? : Socket?
if client_fd = system_accept
sock = Socket.new(client_fd, family, type, protocol, blocking)
sock.sync = sync?
sock
end
end
# Sends a message to a previously connected remote address.
# Returns the number of bytes sent.
# Does not guarantee that the entire message is sent. That's only the case
# when the return value is equivalent to `message.bytesize`.
# `#write` ensures the entire message is sent.
#
# ```
# require "socket"
#
# sock = Socket.udp(Socket::Family::INET)
# sock.connect("example.com", 2000)
# sock.send("text message")
#
# sock = Socket.unix(Socket::Type::DGRAM)
# sock.connect Socket::UNIXAddress.new("/tmp/service.sock")
# sock.send(Bytes[0])
# ```
def send(message) : Int32
system_write(message.to_slice)
end
# Sends a message to the specified remote address.
# Returns the number of bytes sent.
# Does not guarantee that the entire message is sent. That's only the case
# when the return value is equivalent to `message.bytesize`.
# `#write` ensures the entire message is sent but it requires an established connection.
#
# ```
# require "socket"
#
# server = Socket::IPAddress.new("10.0.3.1", 2022)
# sock = Socket.udp(Socket::Family::INET)
# sock.connect("example.com", 2000)
# sock.send("text query", to: server)
# ```
def send(message, to addr : Address) : Int32
system_send_to(message.to_slice, addr)
end
# Receives a text message from the previously bound address.
#
# ```
# require "socket"
#
# server = Socket.udp(Socket::Family::INET)
# server.bind("localhost", 1234)
#
# message, client_addr = server.receive
# ```
def receive(max_message_size = 512) : {String, Address}
address = nil
message = String.new(max_message_size) do |buffer|
bytes_read, address = system_receive_from(Slice.new(buffer, max_message_size))
{bytes_read, 0}
end
{message, address.as(Address)}
end
# Receives a binary message from the previously bound address.
#
# ```
# require "socket"
#
# server = Socket.udp(Socket::Family::INET)
# server.bind("localhost", 1234)
#
# message = Bytes.new(32)
# bytes_read, client_addr = server.receive(message)
# ```
def receive(message : Bytes) : {Int32, Address}
system_receive_from(message)
end
# Calls `shutdown(2)` with `SHUT_RD`
def close_read
system_close_read
end
# Calls `shutdown(2)` with `SHUT_WR`
def close_write
system_close_write
end
def inspect(io : IO) : Nil
io << "#<#{self.class}:fd #{fd}>"
end
def send_buffer_size : Int32
system_send_buffer_size
end
def send_buffer_size=(val : Int32)
self.system_send_buffer_size = val
val
end
def recv_buffer_size : Int32
system_recv_buffer_size
end
def recv_buffer_size=(val : Int32)
self.system_recv_buffer_size = val
val
end
def reuse_address? : Bool
system_reuse_address?
end
def reuse_address=(val : Bool)
self.system_reuse_address = val
val
end
def reuse_port? : Bool
system_reuse_port?
end
def reuse_port=(val : Bool)
self.system_reuse_port = val
val
end
def broadcast? : Bool
system_broadcast?
end
def broadcast=(val : Bool)
self.system_broadcast = val
val
end
def keepalive?
system_keepalive?
end
def keepalive=(val : Bool)
self.system_keepalive = val
val
end
def linger
system_linger
end
# WARNING: The behavior of `SO_LINGER` is platform specific.
# Bad things may happen especially with nonblocking sockets.
# See [Cross-Platform Testing of SO_LINGER by Nybek](https://www.nybek.com/blog/2015/04/29/so_linger-on-non-blocking-sockets/)
# for more information.
#
# * `nil`: disable `SO_LINGER`
# * `Int`: enable `SO_LINGER` and set timeout to `Int` seconds
# * `0`: abort on close (socket buffer is discarded and RST sent to peer). Depends on platform and whether `shutdown()` was called first.
# * `>=1`: abort after `Int` seconds on close. Linux and Cygwin may block on close.
def linger=(val : Int?)
self.system_linger = val
end
# Returns the modified *optval*.
protected def getsockopt(optname, optval, level = LibC::SOL_SOCKET)
system_getsockopt(fd, optname, optval, level)
end
protected def getsockopt(optname, optval, level = LibC::SOL_SOCKET, &)
system_getsockopt(fd, optname, optval, level) { |value| yield value }
end
protected def setsockopt(optname, optval, level = LibC::SOL_SOCKET)
system_setsockopt(fd, optname, optval, level)
end
private def getsockopt_bool(optname, level = LibC::SOL_SOCKET)
ret = getsockopt optname, 0, level
ret != 0
end
private def setsockopt_bool(optname, optval : Bool, level = LibC::SOL_SOCKET)
v = optval ? 1 : 0
setsockopt optname, v, level
optval
end
def blocking
system_blocking?
end
def blocking=(value)
self.system_blocking = value
end
def close_on_exec?
system_close_on_exec?
end
def close_on_exec=(arg : Bool)
self.system_close_on_exec = arg
end
def self.fcntl(fd, cmd, arg = 0)
Crystal::System::Socket.fcntl(fd, cmd, arg)
end
def fcntl(cmd, arg = 0)
self.class.fcntl fd, cmd, arg
end
# Finalizes the socket resource.
#
# This involves releasing the handle to the operating system, i.e. closing it.
# It does *not* implicitly call `#flush`, so data waiting in the buffer may be
# lost. By default write buffering is disabled, though (`sync? == true`).
# It's recommended to always close the socket explicitly via `#close`.
#
# This method is a no-op if the file descriptor has already been closed.
def finalize
return if closed?
Crystal::EventLoop.remove(self)
socket_close { } # ignore error
end
def closed? : Bool
@closed
end
def tty?
system_tty?
end
private def unbuffered_read(slice : Bytes) : Int32
system_read(slice)
end
private def unbuffered_write(slice : Bytes) : Nil
until slice.empty?
slice += system_write(slice)
end
end
private def unbuffered_rewind : Nil
raise Socket::Error.new("Can't rewind")
end
private def unbuffered_close : Nil
return if @closed
@closed = true
system_close
end
private def unbuffered_flush : Nil
# Nothing
end
end
require "./socket/*"