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143_WA.cpp
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//143 Orchard Tree
#include <iostream>
#include <iomanip>
#include <cmath>
using namespace std;
typedef struct {
double x, y;
} myPoint;
#define LIMINF 0.000000001
/*
bool leq(double n, double v) {
if(n<v) return true;
return fabs(n-v)<LIMINF;
}
bool geq(double n, double v) {
if(n>v) return true;
return fabs(n-v)<LIMINF;
}
*/
bool eq(double n, double v) {
return fabs(n-v)<LIMINF;
}
double Sign(myPoint p1, myPoint p2, myPoint p3)
{
return (p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y);
}
bool IsPointInTri(myPoint pt, myPoint v1, myPoint v2, myPoint v3)
{
bool b1, b2, b3;
b1 = Sign(pt, v1, v2) < 0.0f;
b2 = Sign(pt, v2, v3) < 0.0f;
b3 = Sign(pt, v3, v1) < 0.0f;
return ((b1 == b2) && (b2 == b3));
}
bool collinear(double x1, double y1, double x2,
double y2, double x3, double y3)
{
// Calculation the area of
// triangle. We have skipped
// multiplication with 0.5
// to avoid floating point
// computations
double a = x1 * (y2 - y3) +
x2 * (y3 - y1) +
x3 * (y1 - y2);
return eq(a, 0);
}
bool collinear(myPoint &p0, myPoint &p1, myPoint &p2) {
return collinear(p0.x, p0.y, p1.x, p1.y, p2.x, p2.y);
}
/*
bool pointInTriangle(myPoint &p, myPoint &p0, myPoint &p1, myPoint &p2) {
double dX = p.x-p2.x;
double dY = p.y-p2.y;
double dX21 = p2.x-p1.x;
double dY12 = p1.y-p2.y;
double D = dY12*(p0.x-p2.x) + dX21*(p0.y-p2.y);
double s = dY12*dX + dX21*dY;
double t = (p2.y-p0.y)*dX + (p0.x-p2.x)*dY;
if (D<0) return leq(s,0.0) && leq(t, 0.0) && geq(s+t,D);
return geq(s,0.0) && geq(t,0.0) && leq(s+t,D);
// bool b0 = (Vector(P.x - A.x, P.y - A.y) * Vector(A.y - B.y, B.x - A.x) > 0);
// bool b1 = (Vector(P.x - B.x, P.y - B.y) * Vector(B.y - C.y, C.x - B.x) > 0);
// bool b2 = (Vector(P.x - C.x, P.y - C.y) * Vector(C.y - A.y, A.x - C.x) > 0);
// return (b0 == b1 && b1 == b2);
}
*/
bool interval(double l, double r, double x) {
if(l>r) {
double aux = l;
l = r;
r = aux;
}
return eq(l,x) || eq(r,x) || (x>l&&x<r);
}
bool IsPointInTriLine(myPoint pt, myPoint v1, myPoint v2, myPoint v3)
{
if(collinear(pt,v1,v2) && interval(v1.x,v2.x,pt.x)
&& interval(v1.y,v2.y,pt.y)) return true;
if(collinear(pt,v1,v3) && interval(v1.x,v3.x,pt.x)
&& interval(v1.y,v3.y,pt.y)) return true;
if(collinear(pt,v3,v2) && interval(v3.x,v2.x,pt.x)
&& interval(v3.y,v2.y,pt.y)) return true;
return false;
}
int main() {
myPoint p0, p1, p2;
while(1) {
cin >> p0.x >> p0.y;
cin >> p1.x >> p1.y;
cin >> p2.x >> p2.y;
if(p0.x<0 || p0.x>100.0) while(1);
if(p1.x<0 || p1.x>100.0) while(1);
if(p2.x<0 || p2.x>100.0) while(1);
if(eq(p0.x,0.0)&&eq(p0.y,0.0)
&&eq(p1.x,0.0)&&eq(p1.y,0.0)
&&eq(p2.x,0.0)&&eq(p2.y,0.0))
break;
bool isColl = false;
if(collinear(p0.x, p0.y, p1.x, p1.y, p2.x, p2.y)) {
isColl = true;
/*
int cont = 0;
if(eq(p0.x, floor(p0.x)) && eq(p0.y, floor(p0.y)) ) cont++;
if(eq(p1.x, floor(p1.x)) && eq(p1.y, floor(p1.y)) ) cont++;
if(eq(p2.x, floor(p2.x)) && eq(p2.y, floor(p2.y)) ) cont++;
cout << setw(4) << cont << endl;
//while(1);
continue;
*/
}
myPoint p;
int cont = 0;
p.x = 0.0;
while(p.x<100.5) {
p.y = 0.0;
while(p.y<100.5) {
if(isColl) {
double minx = min(p0.x, min(p1.x, p2.x) );
double miny = min(p0.y, min(p1.y, p2.y) );
double maxx = max(p0.x, max(p1.x, p2.x) );
double maxy = max(p0.y, max(p1.y, p2.y) );
if(collinear(p, p0, p1) && p.x>minx && p.x<maxx
&& p.y>miny && p.y<maxy)
cont++;
}
else {
if(IsPointInTriLine(p,p0,p1,p2))
cont++;
else
if(IsPointInTri(p,p0,p1,p2))
cont++;
}
p.y += 1.0;
}
p.x += 1.0;
}
cout << setw(4) << cont << endl;
}
}