Replies: 1 comment
-
There are two sources of noise in Webots: the sensor/actuator noise and the physics engine noise. The amount of sensor/actuator noise can be changed (or removed) by the user (see below). The physics engine's noise cannot be changed because it is necessary for the realism of the simulation. To completely remove the sensor/actuator noise the following field values must be set to 0:
|
Beta Was this translation helpful? Give feedback.
0 replies
# for free
to join this conversation on GitHub.
Already have an account?
# to comment
-
It that possible to completely remove the random noise from a simulation?
Beta Was this translation helpful? Give feedback.
All reactions