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I built this to have a quick tool capable of exporting a 2D layout to a 3D Layout view that can be imported in Blender, for example. I didn't build this tool with a focus on the quality of the meshes, neither their refinement nor adaptativity. To be honest, if I knew about Meshwell at the time of building it I'd probably just use its API instead of doing a custom implementation. I didn't do my homework properly.
I mostly use it to export layouts to the glTF2/GLB format, as it is the most lightweight and supported format for web visualization of 3D meshes, and it allows me to build some quick web-based methods to visualize layouts.
nice work,
How does it compare to meshwell?
https://simbilod.github.io/meshwell/
@simbilod
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