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Pausible story event flow #62

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daterre opened this issue May 10, 2018 · 0 comments
Open

Pausible story event flow #62

daterre opened this issue May 10, 2018 · 0 comments

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@daterre
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daterre commented May 10, 2018

Currently, all catch-all events and cues (with the exception of the OnPassageEnter event) fire at once, regardless of whether a Story.Pause() has been issued. A new system should be introduced that allows cues to pile up and only fire when the story has been unpaused.

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