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dicegame.cpp
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#include <bits/stdc++.h>
using namespace std;
template<typename A, typename B>
ostream &operator<<(ostream &os, const pair<A, B> &p) { return os << '(' << p.first << ", " << p.second << ')'; }
template<typename T_container, typename T = typename enable_if<!is_same<T_container, string>::value, typename T_container::value_type>::type>
ostream &operator<<(ostream &os, const T_container &v) {
os << '{';
string sep;
for (const T &x: v) os << sep << x, sep = ", ";
return os << '}';
}
// https://stackoverflow.com/questions/31162367/significance-of-ios-basesync-with-stdiofalse-cin-tienull
#define fast_io ios_base::sync_with_stdio(false); cin.tie(nullptr); cout.tie(nullptr);
#define ld long double
#define ll long long
#define vec vector
#define arr array
#define str string
#define print(x) cout << #x << " = " << x << endl;
#define OUT(x) cout << x << "\n";
#define FOR(i, from, to_excl, inc) for (int i = from; i < to_excl; i += inc)
#define FORALL(item, container) for (auto item: container)
#define WHILE(n) while (n-- > 0)
const ll INF = 1e9;
const double EPS = 1e-9;
const ld PI = 3.1415926535897932384626433832795;
ll gcd(ll a, ll b) {
return b == 0 ? a : gcd(b, a % b);
}
ll lcm(ll a, ll b) {
return (a / gcd(a, b)) * b;
}
ll floorMod(const ll a, const ll b) {
return (a % b + b) % b;
}
vector<string> tokenize(const string &s, char c) {
vector<string> T;
stringstream ss = stringstream(s);
for (string t; getline(ss, t, c);) {
T.push_back(t);
}
return T;
}
string lower(string s) {
string r(s);
transform(s.begin(), s.end(), r.begin(), [](unsigned char c) { return tolower(c); });
return r;
}
string upper(string s) {
string r(s);
transform(s.begin(), s.end(), r.begin(), [](unsigned char c) { return toupper(c); });
return r;
}
double e(int a, int b) {
int sides = b - a + 1;
int sum = 0;
FOR(i, a, b + 1, 1) {
sum += i;
}
return (sum) / (double) sides;
}
int main() {
fast_io
// you roll between (inclusive) <>1 and <>2; there are 4 dice total
// a, b ==> Gunnar
// x, y ==> Emma
int a1, b1, a2, b2, x1, y1, x2, y2;
cin >> a1 >> b1 >> a2 >> b2 >> x1 >> y1 >> x2 >> y2;
double G = e(a1, b1) + e(a2, b2);
double E = e(x1, y1) + e(x2, y2);
if (G > E)
OUT("Gunnar")
else if (E > G)
OUT ("Emma")
else
OUT("Tie")
return 0;
}