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client.jai
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/*
Client implementation
*/
Client :: struct {
#as using base: BaseClient;
netClient : *netcode_client_t; // netcode client data.
address : IPAddress; // Original address passed to ctor.
boundAddress : IPAddress; // Address after socket bind, eg. with valid port
clientId : u64; // The globally unique client id (set on each call to connect)
/*
Override this callback to process packets sent from client to server over loopback.
@param clientIndex The client index in range [0,maxClients-1]
@param packetData The packet data (raw) to be sent to the server.
@param packetSequence The sequence number of the packet.
@see Client::ConnectLoopback
*/
onClientSendLoopbackPacket: (client: *Client, clientIndex: int, packetData: [] u8, packetSequence: u64);
};
/**
The client constructor.
@param address The address the client should bind to.
@param config The client/server configuration.
@param time The current time in seconds. See ClientInterface::AdvanceTime
*/
client_init :: (using client: *Client, _address: IPAddress, _config: ClientServerConfig, _messageFactory: MessageFactory, _time: Apollo_Time) {
client_init(*base, _config, _messageFactory, _time);
address = _address;
boundAddress = address;
transmitPacketFunction = client_transmit_packet_function;
processPacketFunction = client_process_packet_function;
}
client_free :: (using client: *Client) {
// IMPORTANT: Please disconnect the client before destroying it
assert(netClient == null);
client_free(*base);
}
client_insecure_connect :: (client: *Client, privateKey: [KeyBytes] u8, clientId: u64, address: IPAddress) {
client_insecure_connect(client, privateKey, clientId, .{ 1, *address });
}
client_insecure_connect :: (using client: *Client, privateKey: [KeyBytes] u8, _clientId: u64, serverAddresses: [] IPAddress) {
assert(serverAddresses.count > 0);
assert(serverAddresses.count <= NETCODE_MAX_SERVERS_PER_CONNECT);
client_disconnect(client);
client_create_internal(client);
clientId = _clientId;
client_create_net_client(client, address);
if netClient == null {
client_disconnect(client);
return;
}
connectToken: [NETCODE_CONNECT_TOKEN_BYTES] u8;
if !client_generate_insecure_connect_token(client, connectToken, privateKey, clientId, serverAddresses) {
yojimbo_log(.ERROR, "error: failed to generate insecure connect token\n");
clientState = .Error;
return;
}
netcode_client_connect(netClient, connectToken);
clientState = .Connecting;
}
client_generate_insecure_connect_token :: (using client: *Client, connectToken: [NETCODE_CONNECT_TOKEN_BYTES] u8, privateKey: [KeyBytes] u8, _clientId: u64, serverAddresses: [] IPAddress) -> bool {
assert(serverAddresses.count <= NETCODE_MAX_SERVERS_PER_CONNECT);
serverAddressStrings := NewArray(serverAddresses.count, string,, temp);
for serverAddresses {
serverAddressStrings[it_index] = address_to_string(it,, temp);
}
userData: [NETCODE_USER_DATA_BYTES] u8;
err := netcode_generate_connect_token(
serverAddressStrings,
serverAddressStrings,
config.timeout,
config.timeout,
_clientId,
config.protocolId,
privateKey,
userData,
connectToken
);
return err == NETCODE_OK;
}
client_connect :: (using client: *Client, _clientId: u64, connectToken: [] u8) {
assert(connectToken != null);
client_disconnect(client);
client_create_internal(client);
clientId = _clientId;
client_create_net_client(client, address);
netcode_client_connect(netClient, connectToken);
if netcode_client_state(netClient) > NETCODE_CLIENT_STATE_DISCONNECTED {
clientState = .Connecting;
} else {
client_disconnect(client);
}
}
client_disconnect :: (using client: *Client) {
client_disconnect(*base);
client_destroy_net_client(client);
client_destroy_internal(client);
clientId = 0;
}
client_send_packets :: (using client: *Client) {
if !client_is_connected(client) {
return;
}
// This is a bit indirect, but it's asserting because reliable_endpoint_send_packet will call TransmitPacketFunction
assert(netClient != null);
packetBytes: int;
packetSequence := reliable_endpoint_next_packet_sequence(endpoint);
if connection_generate_packet(connection, packetSequence, packetBuffer, *packetBytes) {
reliable_endpoint_send_packet(endpoint, .{ packetBytes, packetBuffer.data });
}
}
client_receive_packets :: (using client: *Client) {
if !client_is_connected(client) {
return;
}
assert(netClient != null);
while true {
packetData, packetSequence := netcode_client_receive_packet(netClient);
if packetData.count == 0 {
break;
}
reliable_endpoint_receive_packet(endpoint, packetData);
netcode_client_free_packet(netClient, packetData);
}
}
client_advance_time :: (using client: *Client, _time: Apollo_Time) {
client_advance_time(*base, _time);
if netClient == null {
return;
}
netcode_client_update(netClient, time);
state := netcode_client_state(netClient);
if state < NETCODE_CLIENT_STATE_DISCONNECTED {
client_disconnect(client);
clientState = .Error;
} else if state == NETCODE_CLIENT_STATE_DISCONNECTED {
client_disconnect(client);
clientState = .Disconnected;
} else if state == NETCODE_CLIENT_STATE_SENDING_CONNECTION_REQUEST || state == NETCODE_CLIENT_STATE_SENDING_CONNECTION_RESPONSE {
clientState = .Connecting;
} else {
clientState = .Connected;
}
if networkSimulator != null && network_simulator_is_active(networkSimulator) {
packetData := NewArray(config.maxSimulatorPackets, [] u8,, temp);
numPackets := network_simulator_receive_packets(networkSimulator, packetData, .{});
for 0..numPackets-1 {
netcode_client_send_packet(netClient, packetData[it]);
}
}
}
// TODO(dlb): This is really stupid, because BaseClient always has clientIndex == -1, even when we're connected.
// We should clean this up somehow.. either by deleting clientIndex from the base, or by always syncing it when we
// connect/disconnect. Maybe we just delete the base class entirely, nobody is ever going to subclass this themselves.
client_get_client_index :: (using client: *Client) -> int {
return ifx netClient != null then netcode_client_index(netClient) else -1;
}
client_connect_loopback :: (using client: *Client, _clientIndex: int, _clientId: u64, maxClients: int) {
client_disconnect(client);
client_create_internal(client);
clientId = _clientId;
client_create_net_client(client, address);
netcode_client_connect_loopback(netClient, _clientIndex, maxClients);
clientState = .Connected;
}
client_disconnect_loopback :: (using client: *Client) {
netcode_client_disconnect_loopback(netClient);
client_disconnect(client);
client_destroy_net_client(client);
client_destroy_internal(client);
clientId = 0;
}
client_is_loopback :: (using client: *Client) -> bool {
return netcode_client_loopback(netClient) != 0;
}
// TODO(dlb): I'm pretty sure this is the loopback_send function? It's named very confusingly. Figure out what it does and improve the name.
client_process_loopback_packet :: (using client: *Client, packetData: [] u8, packetSequence: u64) {
netcode_client_process_loopback_packet(netClient, packetData, packetSequence);
}
#scope_file
client_create_net_client :: (using client: *Client, _address: IPAddress) {
client_destroy_net_client(client);
// TODO(dlb): Could we maybe.. *not* convert our addresses back to strings just to call into another library? :/
addressString := address_to_string(_address,, temp);
netcodeConfig: netcode_client_config_t;
netcodeConfig.callback_context = cast(*void) client;
netcodeConfig.state_change_callback = client_state_change_callback;
netcodeConfig.send_loopback_packet_callback = client_send_loopback_packet_callback;
netClient = netcode_client_create(addressString, *netcodeConfig, time);
if netClient != null {
boundAddress.port = netcode_client_get_port(netClient);
}
}
client_destroy_net_client :: (using client: *Client) {
if netClient != null {
boundAddress = address;
netcode_client_destroy(netClient);
netClient = null;
}
}
client_transmit_packet_function :: (ctx: *void, id: u64, packetSequence: u16, packetData: [] u8) {
using client := cast(*Client) ctx;
assert(netClient != null);
if networkSimulator != null && network_simulator_is_active(networkSimulator) {
network_simulator_send_packet(networkSimulator, 0, packetData);
} else {
netcode_client_send_packet(netClient, packetData);
}
}
client_process_packet_function :: (ctx: *void, id: u64, packetSequence: u16, packetData: [] u8) -> bool {
using client := cast(*Client) ctx;
return ifx connection_process_packet(connection, packetSequence, packetData) then true else false;
}
client_state_change_callback :: (ctx: *void, previous: int, current: int) {
// intentionally empty callback, we don't care about these events
}
client_send_loopback_packet_callback :: (ctx: *void, _clientIndex: int, packetData: [] u8, packetSequence: u64) {
using client := cast(*Client) ctx;
if onClientSendLoopbackPacket != null {
onClientSendLoopbackPacket(client, _clientIndex, packetData, packetSequence);
}
}