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For the texture used for the shadowmask of the LightSource SDK component, TextureFuse is failing to convert textures in some scenarios (e.g. using the test-scene from this other issue...) and the texture ends up being null, making shadowmask textures not work for Local Scene Development in MacOS.
For the texture used for the shadowmask of the LightSource SDK component, TextureFuse is failing to convert textures in some scenarios (e.g. using the test-scene from this other issue...) and the texture ends up being null, making shadowmask textures not work for Local Scene Development in MacOS.
Running in MacOS, in this test scene: https://github.com/decentraland-scenes/light-memory-leak-test instead of getting the expected shadowmask behaviour:
Lightsource-2.mp4
the shadowmask doesn't work at all:
Lightsource-1.mp4
We have to implement a fallback to use the uncompressed texture when TextureFuse fails.
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