Name | Type | Description | Notes |
---|---|---|---|
DivisionId | Pointer to int32 | [optional] [readonly] | |
DivisionName | string |
func NewDivision(divisionName string, ) *Division
NewDivision instantiates a new Division object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewDivisionWithDefaults() *Division
NewDivisionWithDefaults instantiates a new Division object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Division) GetDivisionId() int32
GetDivisionId returns the DivisionId field if non-nil, zero value otherwise.
func (o *Division) GetDivisionIdOk() (*int32, bool)
GetDivisionIdOk returns a tuple with the DivisionId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Division) SetDivisionId(v int32)
SetDivisionId sets DivisionId field to given value.
func (o *Division) HasDivisionId() bool
HasDivisionId returns a boolean if a field has been set.
func (o *Division) GetDivisionName() string
GetDivisionName returns the DivisionName field if non-nil, zero value otherwise.
func (o *Division) GetDivisionNameOk() (*string, bool)
GetDivisionNameOk returns a tuple with the DivisionName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Division) SetDivisionName(v string)
SetDivisionName sets DivisionName field to given value.