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glossary.md

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Translations glossary

Variables

There are two types of variables in the text files: %s, %i. All of these will add something within the single string, here are some examples.

%s will always be another word. Example: %s of %s refers to an created Item which includes affixes. Tin Cap of the Fool would be such an item. %i will always be a number. Example: Fire hit damage: %i-%i will indicate how much fire damage a weapon will deal.

IMPORTANT: You have to keep those intact and in the same order.

Example

Working:

`%s' (level %i) just joined the game`

changed to %s' (level %i) is now with you.

Not working:

`%s' (level %i) just joined the game`

changed to A level %i Character named % s' is now with you.

%s of %s

The rather tricky line %s of %s is used to create items with pre- and suffixes as mentioned in examples above. If your language has gendered articles it might be advisable to remove the "of" but add a gendered article to each suffix instead. If you do so the line should be changed to %s %s and you will have to add the appropriate article to each suffix.

Adding lines

Unfortunately it is not possible to add new lines for languages outside of quest texts.

Names

Please try to keep original names intact, however it's up to your judgment to change something that sounds completely wrong in the language you are translating to.

Coherence

Make sure that you use the same terminology where it's applicable.

Example:

Good: fully recover life recover life fully recover mana recover mana

Bad: recover all life points recover partial life fully recover mana recover mana

References

Don't worry – we all forget details. Here's a list of resources you can use if you are unsure about a thing.

Creatures

Items and Equipment References and Pictures