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Copy pathweb_save_store.go
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web_save_store.go
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// +build wasm
package main
import (
"bytes"
"encoding/base64"
"errors"
"io"
"log"
"github.com/djhworld/gomeboycolor-wasm/webworker"
)
var ErrNotFound error = errors.New("No save state found")
type WebStore struct {
db map[string][]byte
}
func NewWebStore() *WebStore {
ws := new(WebStore)
ws.db = make(map[string][]byte)
return ws
}
func (n *WebStore) Open(game string) (io.ReadCloser, error) {
if v, ok := n.db[game]; !ok {
return &bytesReadeCloser{bytes.NewReader([]byte{})}, ErrNotFound
} else {
log.Println("Found save state for", game)
return &bytesReadeCloser{bytes.NewReader(v)}, nil
}
}
func (n *WebStore) Create(game string) (io.WriteCloser, error) {
return newWebWriter(game), nil
}
// PutSave puts the save data into a local map
func (n *WebStore) PutSave(game, base64Data string) error {
if save, err := base64.StdEncoding.DecodeString(base64Data); err != nil {
return err
} else {
n.db[game] = save
return nil
}
}
// wrapper around bytes.Reader to support a no-op close method
type bytesReadeCloser struct {
*bytes.Reader
}
func (b *bytesReadeCloser) Close() error {
// no-op
return nil
}
type webWriter struct {
game string
}
func newWebWriter(game string) *webWriter {
w := new(webWriter)
w.game = game
return w
}
func (c *webWriter) Write(b []byte) (int, error) {
webworker.SendSaveState(c.game, base64.StdEncoding.EncodeToString(b))
return len(b), nil
}
func (c *webWriter) Close() error {
return nil
}