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EndGame.cs
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/* Daniel Kim
* March 1, 2013
* End Game form for Battle Simulator asking to restart the game or quit.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace BattleSimulator
{
public partial class EndGame : Form
{
//stores winner's name from form 1 (Game.cs) if pikachu
public string winnerName;
public EndGame()
{
InitializeComponent();
}
private void EndGame_Load(object sender, EventArgs e)
{
if (winnerName == "Wild Pikachu")
{
//if pikachu won the battle, then shows the appropriate images
picCharmanderLose.Visible = true;
picPikachuWin.Visible = true;
lblWinner.Text = "YOU LOST...";
}
else
{
//if pikachu doesn't win (implies charmander won), show appropriate images
picCharmanderWin.Visible = true;
picPikachuLose.Visible = true;
lblWinner.Text = "CONGRATULATIONS " + winnerName + "! YOU WON!";
}
}
private void btnRestart_Click(object sender, EventArgs e)
{
//restarts the application
Application.Restart();
}
private void btnQuit_Click(object sender, EventArgs e)
{
//exits the application
Application.Exit();
}
}
}