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ChangeLog
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2007-11-29 Dylan R. E. Moonfire <contact@mfgames.com>
* Updated a cutegod script to run the game and some sanity checks
on the Linux environment before running.
* Massive organization on the file structures, including splitting
out CuteGod from the Sprite3 library. Also updating for changes in
the Sprite3 libraries to handle animation.
* Changed asset loading to be based on dynamic scanning of the
directories instead of a hard-coded list of files.
2007-12-02 Dylan R. E. Moonfire <contact@mfgames.com>
* CuteGod/sounds.xml removed in favor of dynamically scanning
using the AssetLoader functionality.
* bonuses.xml, credits.xml, layouts.txt, layouts.xml, and
penalties.xml were all moved into Resources/ to keep them out of
the source tree and easier to find.
* CuteGod/SoundManager.cs, CuteGod/SoundCategory.cs: Removed the
XML reading from a resource and updated it to use a Register()
function from the AssetLoaderSound instead. This way, the
resources can more easily be updated, removed, and altered in a
separate package.
* Added a "none" to the penalty type which can always be
selected. This just moves on without a end of stage screen.
* Changed the Trickster penalty (+1 grab cost) to only capable of
happening if GrabCost * 5 <= StagesStarted (remember, it starts
with 3 already). This should reduce the frequence of the trickster
nicely, but if you get a bunch of bonuses to reduce it, you may
get a higher frequency of them for a bit.
* CuteGod/Prayer.cs: Characters now bounce around a bit, as long
as they don't jump more than a single block and height and they
are only going in an east/west direction.
* CuteGod/SplashMode.cs: Allowed mouse-click to turn off splash
mode, keyboard always worked though.
* Changed scoring so you lost hearts dropping a block, not picking
it up.
* The characters don't move if they haven't been accepeted, they
just bounce up and down.
* Added a sort-of undo function. If you drop the block back on the
same stack, it no longer subtracts a heart. Rotating the grab
stack will reset this though.
* Corrected a bug with prayer complete screen coordinates. This
was from the underlying Sprite3 layer.
* Added a word wrap to the stage displays to they at least look
resonable in most cases.
* Fixed a bug with prayers not working properly.
2007-12-04 Dylan R. E. Moonfire <contact@mfgames.com>
* Added a vertical display of the currently selected stack so you
can tell how high it actually is and the blocks buried
underneath. This uses a filter code so the bugs won't always be
visible.