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Wesley edited this page Apr 18, 2020 · 2 revisions

Each object (as of now) has a data length of 16 bytes.

Details about an object's data can be seen here.

Types:

Item:

Primarily collectible items:

  • 0x00 - Gem
  • 0x01 - Diamond (5 gems)
  • 0x02 - Heart
  • 0x03 - Star
  • 0x04 - Life

Entity:

Primarily objects that you can
pick up and throw, or hold on to:

  • 0x00 - "Mu"
  • 0x01 - Flying Mu
  • 0x02 - Box
  • 0x03 - Floating ball
  • 0x04 - Spiky enemy
  • 0x05 - Copter
  • 0x06 - Bomb enemy

Door:

  • 0x00 - Finish door
  • 0x01 - Locked door
  • 0x02 - Warp (for changing screens)
  • 0x03 - Pinball doorlol
  • 0x04 - Switch door

Fore:

  • 0x00 - Ground
  • 0x01 - Damage
  • 0x02 - Turbulance
  • 0x03 - Switch
  • 0x04 - Temporary platform
  • 0x05 - Balance springs
  • 0x06 - Breakable box
  • 0x07 - Explosion redirection box
  • 0x08 - Shrink/grow box

This may change

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