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Arcade will automatically switch over to a servicing pool when running on release/*. This halves the number of cores that we run on, which presents a significant regression in our ability to get builds out the door.
This might be okay for actual servicing? Maybe not. Either way, I think that for now, we should conditionalize so that preview branches do not hit the servicing pools.
The text was updated successfully, but these errors were encountered:
Arcade will automatically switch over to a servicing pool when running on release/*. This halves the number of cores that we run on, which presents a significant regression in our ability to get builds out the door.
This might be okay for actual servicing? Maybe not. Either way, I think that for now, we should conditionalize so that preview branches do not hit the servicing pools.
The text was updated successfully, but these errors were encountered: