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Ray Tracing #3
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This crate seems pretty dead (last updated 3 years ago). |
I couldn't figure out how to use shaderc at compile time. |
I guess you can put the shader compilation inside |
@JakubKoralewski Why yes and alternatively |
I don't understand what you mean by that.
You can look at this example of mine. I precompile all the In actual application code I use the Is that what you meant? |
"Inline" rust code and glsl existing in a single file. That's what this crate does and the solution it offers that others don't. |
Hence: I couldn't figure out how to use shaderc at compile time. At runtime shaderc is the obvious solution. |
Any interest?
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