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lc-batteries.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>lc_batteries</AssemblyName>
<Description>The mod "Batteries" for the game Lethal Company.</Description>
<Version>1.0.5</Version>
<Title>LC-Batteries</Title>
<RepositoryUrl>https://github.com/eXish/lc-batteries</RepositoryUrl>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<LangVersion>12</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="Evaisa.LethalLib" Version="0.14.2" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" Pack="true" PackagePath="\" />
<None Include="LICENSE" Pack="true" PackagePath="\" />
<None Remove="Lib\**" />
</ItemGroup>
<ItemGroup>
<Compile Remove="Lib\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="Lib\**" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Lib\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>Lib\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>Lib\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
</Project>