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BWAPI's hasResearched and getUpgradeLevel actually work on visible enemy units. However, this would involve calling these (potentially expensive?) checks on perhaps even every enemy unit in every frame (can perhaps be optimized) and then check if we have not already generated a relevant percept. This is quite vital information though so we might want to explore such percepts.
The text was updated successfully, but these errors were encountered:
BWAPI's hasResearched and getUpgradeLevel actually work on visible enemy units. However, this would involve calling these (potentially expensive?) checks on perhaps even every enemy unit in every frame (can perhaps be optimized) and then check if we have not already generated a relevant percept. This is quite vital information though so we might want to explore such percepts.
The text was updated successfully, but these errors were encountered: