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region(id,x,y,height,neighbouringRegionsList): send once to all units (or just the mapagent if it is enabled)
chokepoint(x1,y1,x2,y2,region1,region2): send once to all units (or just the mapagent if it is enabled)
region(unitId,regionId): send on change to all units (or just the mapagent if it is enabled); should be in the status and enemy percepts but for now this is the best solution for backwards compatibility
Things like heights and blockages are not accessible right now
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