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More map info #88

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Venorcis opened this issue Jun 6, 2017 · 2 comments
Open

More map info #88

Venorcis opened this issue Jun 6, 2017 · 2 comments

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@Venorcis
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Venorcis commented Jun 6, 2017

Things like heights and blockages are not accessible right now

@Venorcis
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Venorcis commented Jun 7, 2017

I've added the following percepts:

  • region(id,x,y,height,neighbouringRegionsList): send once to all units (or just the mapagent if it is enabled)
  • chokepoint(x1,y1,x2,y2,region1,region2): send once to all units (or just the mapagent if it is enabled)
  • region(unitId,regionId): send on change to all units (or just the mapagent if it is enabled); should be in the status and enemy percepts but for now this is the best solution for backwards compatibility

@Venorcis
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Venorcis commented Jun 8, 2017

Things like obstacles and no-walk zones are still an issue

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