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app.js
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function main() {
let userScore = 0;
let computerScore = 0;
const userScore_span = document.getElementById('user-score');
const computerScore_span = document.getElementById('computer-score');
const scoreBoard_div = document.querySelector('.score-board');
const result_p = document.querySelector('.result > p');
const rock_div = document.getElementById('r');
const paper_div = document.getElementById('p');
const scissors_div = document.getElementById('s');
function getComputerChoice() {
const choices = ['r', 'p', 's'];
// randomize is 0, 1 or 2.
const randomize = Math.floor(Math.random() * choices.length);
return choices[randomize];
}
function convertToWord(letter) {
if (letter === 'r') return 'Rock';
if (letter === 'p') return 'Paper';
return 'Scissors';
}
function visuallyNotifyChoice(userChoice, colorClass) {
const userChoice_div = document.getElementById(userChoice);
userChoice_div.classList.add(colorClass);
setTimeout(() => userChoice_div.classList.remove(colorClass), 1000);
}
function win(userChoice, computerChoice) {
userScore++;
userScore_span.innerHTML = userScore;
computerScore_span.innerHTML = computerScore;
const user = ' 😎'.fontsize(3).sup();
const computer = ' 🤖'.fontsize(3).sup();
result_p.innerHTML = `${convertToWord(userChoice)}${user} beats ${convertToWord(
computerChoice
)}${computer}. You win! 🥳`;
visuallyNotifyChoice(userChoice, 'green-glow');
}
function lose(userChoice, computerChoice) {
computerScore++;
userScore_span.innerHTML = userScore;
computerScore_span.innerHTML = computerScore;
const user = ' 😎'.fontsize(3).sup();
const computer = ' 🤖'.fontsize(3).sup();
result_p.innerHTML = `${convertToWord(computerChoice)}${computer} beats ${convertToWord(
userChoice
)}${user}. You lose! 💩`;
visuallyNotifyChoice(userChoice, 'red-glow');
}
function draw(userChoice, computerChoice) {
const user = ' 😎'.fontsize(3).sup();
const computer = ' 🤖'.fontsize(3).sup();
result_p.innerHTML = `${convertToWord(userChoice)}${user} matched ${convertToWord(
computerChoice
)}${computer}. It's a draw! `;
visuallyNotifyChoice(userChoice, 'gray-glow');
}
function game(userChoice) {
const computerChoice = getComputerChoice();
switch (userChoice + computerChoice) {
case 'rs':
case 'pr':
case 'sp':
win(userChoice, computerChoice);
break;
case 'rr':
case 'pp':
case 'ss':
draw(userChoice, computerChoice);
break;
case 'sr':
case 'rp':
case 'ps':
lose(userChoice, computerChoice);
break;
}
}
rock_div.addEventListener('click', () => game('r'));
paper_div.addEventListener('click', () => game('p'));
scissors_div.addEventListener('click', () => game('s'));
}
main();