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@elalish We need to somehow get vertex pseudonormals in the meshgl output for our tests. I think CalculateNormals is actually giving us the face normal (duplicated property vertices?) for sharp edges, which is not very useful for our tests.
pca006132
changed the title
MeshGL64 tests and deprecate Mesh
MeshGL64 tests, bindings, and deprecate Mesh
Sep 18, 2024
We should get this done before v3.0.
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