Skip to content
New issue

Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? # to your account

MeshGL64 tests, bindings, and deprecate Mesh #932

Open
pca006132 opened this issue Sep 16, 2024 · 4 comments
Open

MeshGL64 tests, bindings, and deprecate Mesh #932

pca006132 opened this issue Sep 16, 2024 · 4 comments
Labels
enhancement New feature or request
Milestone

Comments

@pca006132
Copy link
Collaborator

We should get this done before v3.0.

@pca006132 pca006132 added the enhancement New feature or request label Sep 16, 2024
@pca006132 pca006132 added this to the v3.0 milestone Sep 16, 2024
@pca006132
Copy link
Collaborator Author

@elalish We need to somehow get vertex pseudonormals in the meshgl output for our tests. I think CalculateNormals is actually giving us the face normal (duplicated property vertices?) for sharp edges, which is not very useful for our tests.

@pca006132 pca006132 changed the title MeshGL64 tests and deprecate Mesh MeshGL64 tests, bindings, and deprecate Mesh Sep 18, 2024
@pca006132
Copy link
Collaborator Author

Also, I'm thinking if we should make the indices 64 bit, so we can slowly use 64-bit integers internally.

@elalish
Copy link
Owner

elalish commented Sep 18, 2024

Let me look into those tests - I'll do that next. I'd guess some just need to be rethought.

Are you thinking 64 bit ints just for MeshGL64?

@pca006132
Copy link
Collaborator Author

Are you thinking 64 bit ints just for MeshGL64?

Yes.

# for free to join this conversation on GitHub. Already have an account? # to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants