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[Bug] Can't render GregTechCEu lamp blocks in inventory when Connected Textures Mod is present #112
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I noticed your PR, so I tried tweaking ViF to load My suspicion is that this logic in GTCEu isn't effective with ViF because the CTM model wrapping will end up running in the middle of their logic instead of after, as a side effect of ViF having to reimplement the wrapping for dynamic loading. |
I checked that PR again and runs clean before launching, and it seems not to fix the issue here |
Does this issue still happen? |
yeah it's still happening with vf 5.2 |
When CTM, GregTechCEu, VintageFix are all present, some lamps doesn't render in inv:

With either CTM or VintagFix absent, lamp blocks renders normally in inv:

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