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[1.20.1 ONLY] Flywheel backend is currently non-functional #14

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hjro1 opened this issue Sep 5, 2023 · 4 comments
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[1.20.1 ONLY] Flywheel backend is currently non-functional #14

hjro1 opened this issue Sep 5, 2023 · 4 comments
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bug This issue has been reproduced and confirmed to be a bug has workaround Bug exists, but has easy-to-use workaround

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@hjro1
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hjro1 commented Sep 5, 2023

the cogwheels from create are invisible when i use this mod, im using the lastest version of minecraft, forge and create

@embeddedt
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Confirmed. It looks like Flywheel requires updates to work with Sodium 0.5.2. Running /flywheel backend off appears to work around this for now; you may experience slightly degraded performance around Create contraptions.

@embeddedt embeddedt added bug This issue has been reproduced and confirmed to be a bug documentation Improvements or additions to documentation labels Sep 5, 2023
@embeddedt embeddedt changed the title incompatibility with create Flywheel backend is currently non-functional Sep 5, 2023
@embeddedt embeddedt added has workaround Bug exists, but has easy-to-use workaround and removed documentation Improvements or additions to documentation labels Sep 5, 2023
@embeddedt embeddedt changed the title Flywheel backend is currently non-functional [1.20.1 ONLY] Flywheel backend is currently non-functional Sep 9, 2023
@embeddedt
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This is fixed as of Create 0.5.1.e. Anyone who used the workaround above should run /flywheel backend instancing (or, if that does not work, /flywheel backend batching) after updating to disable it and restore full performance.

@vgrynch
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vgrynch commented Oct 15, 2023

This is still not completely fixed for DYnamic lights. Dynamic lights do not even light up the stationary cogwheels, still have to use /flywheel backend off :(

@embeddedt
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To some degree I believe Flywheel controls its own lighting. So I'm not sure that can be fixed from my end alone.

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bug This issue has been reproduced and confirmed to be a bug has workaround Bug exists, but has easy-to-use workaround
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