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EGL Render Performance #1

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syslot opened this issue Jul 2, 2019 · 1 comment
Open

EGL Render Performance #1

syslot opened this issue Jul 2, 2019 · 1 comment

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@syslot
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syslot commented Jul 2, 2019

Hi, Erwin.

I render with EGL_Plugin with PhysX backend and felt it's much slower than OpenGL with bullet3 backend, Do you know what the problem is?

Thanks.

@erwincoumans
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erwincoumans commented Aug 30, 2019

It renders every stepSimulation, in sync, for simplicity. See
PhysXServerCommandProcessor::processForwardDynamicsCommand
https://github.com/erwincoumans/pybullet_physx/blob/master/examples/SharedMemory/physx/PhysXServerCommandProcessor.cpp#L2295

We could add a separate API for 'stepRendering' to control it separately.
OpenGL with bullet3 renders in a separate thread.

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