We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? # for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “#”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? # to your account
Hi, Erwin.
I render with EGL_Plugin with PhysX backend and felt it's much slower than OpenGL with bullet3 backend, Do you know what the problem is?
Thanks.
The text was updated successfully, but these errors were encountered:
It renders every stepSimulation, in sync, for simplicity. See PhysXServerCommandProcessor::processForwardDynamicsCommand https://github.com/erwincoumans/pybullet_physx/blob/master/examples/SharedMemory/physx/PhysXServerCommandProcessor.cpp#L2295
We could add a separate API for 'stepRendering' to control it separately. OpenGL with bullet3 renders in a separate thread.
Sorry, something went wrong.
No branches or pull requests
Hi, Erwin.
I render with EGL_Plugin with PhysX backend and felt it's much slower than OpenGL with bullet3 backend, Do you know what the problem is?
Thanks.
The text was updated successfully, but these errors were encountered: