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Loading The VRSS Simulator
This version of the simulator was built specifically to be used by an Oculus Quest 2. Currently as of 13/07/2022 you have to directly build the Unity application via the Unity Editor onto the Quest 2 by loading the project and connecting the Quest 2 to your PC via the link cable. This will require developer mode, this is shown in this Grendel Games Blog, giving a full walkthrough of what should be done.
A detailed guide will be added in the future showing how this is done.
Alternatively, if you are using an older Oculus device it may be possible to use a similar method above but building the simulator for "Windows, Mac, Linux" to be run off your PC and then used through a connected headset (this was done in the previous version of the project for an Oculus Rift device).
A detailed guide will be added in the future showing how this is done.
Loading The VRSS Simulator In Oculus Quest 2
To load up the simulator within the Quest 2 during testing, you have to first make sure your Quest device is in developer mode and set up appropriately as hinted at above. Doing this will allow your `.apk` file to be launched from the App Library from the Quest Home Screen.
Be sure to look at "Unkown Sources" to launch the simulator as shown below.
Loading The VRSS Simulator On Desktop
Assuming you have built the simulator as a desktop app from the Unity Engine, once your Quest 2 is connected with the Oculus App open and Unknown Sources are enabled via Settings > General > Unkown Sources
the executable file from the Build(s)
folder can be run simply as that.
Startup of the simulator should instantly recognise active VR input from your headset.